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photo3D-2.html


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Source Code

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Wanna tell her - interactive DHTML</title>
<meta name="Author" content="Gerard Ferrandez at http://www.dhteumeuleu.com">
<meta http-equiv="imagetoolbar" content="no">
<style type="text/css">
	html {
		overflow: hidden;
	}
	body {
		position: absolute;
		margin: 0px;
		padding: 0px;
		background: #fff;
		width: 100%;
		height: 100%;
	}
	#screen {
		position: absolute;
		left: 10%;
		top: 10%;
		width: 80%;
		height: 80%;
		background: #fff;
	}
	#screen img {
		position: absolute;
		cursor: pointer;
		width: 0px;
		height: 0px;
		-ms-interpolation-mode:nearest-neighbor;
	}
	#bankImages {
		visibility: hidden;
	}
	#FPS {
		position: absolute;
		right: 5px;
		bottom: 5px;
		font-size: 10px;
		color: #666;
		font-family: verdana;
	}

</style>

<script type="text/javascript">
// =============================================================
//           ===== photo 3D experiment II =====
// script written by Gerard Ferrandez - January 3, 2009
// http://www.dhteumeuleu.com
// =============================================================

/* ==== Easing function ==== */
var Library = {};
Library.ease = function () {
	this.target = 0;
	this.position = 0;
	this.move = function (target, speed) {
		this.position += (target - this.position) * speed;
	}
}

var tv = {
	/* ==== variables ==== */
	O : [],
	fps : 0,
	screen : {},
	angle : {
		x : new Library.ease(),
		y : new Library.ease()
	},
	camera : {
		x    : new Library.ease(),
		y    : new Library.ease()
	},
	create3DHTML : function (i, x, y, z, sw, sh) {
		/* ==== create HTML image element ==== */
		var o = document.createElement('img');
		o.src = i.src;
		tv.screen.obj.appendChild(o);
		/* ==== 3D coordinates ==== */
		o.point3D = {
			x  : x,
			y  : y,
			z  : new Library.ease(),
			sw : sw,
			sh : sh,
			w  : i.width,
			h  : i.height
		};
		o.point3D.z.target = z;
		/* ==== push object ==== */
		o.point2D = {};
		tv.O.push(o);

		/* ==== on mouse over event ==== */
		o.onmouseover = function () {
			if (this != tv.o) {
				this.point3D.z.target = tv.mouseZ;
				tv.camera.x.target = this.point3D.x;
				tv.camera.y.target = this.point3D.y;
				if (tv.o) tv.o.point3D.z.target = 0;
				tv.o = this;
			}
			return false;
		}

		/* ==== on mousedown event ==== */
		o.onmousedown = function () {
			if (this == tv.o) {
				if (this.point3D.z.target == tv.mouseZ) this.point3D.z.target = 0;
				else {
					tv.o = false;
					this.onmouseover();
				}
			}
		}

		/* ==== main 3D function ==== */
		o.animate = function () {
			/* ==== 3D coordinates ==== */
			var x = this.point3D.x - tv.camera.x.position;
			var y = this.point3D.y - tv.camera.y.position;
			this.point3D.z.move(this.point3D.z.target, this.point3D.z.target ? .15 : .08);
			/* ==== rotations ==== */
			var xy = tv.angle.cx * y  - tv.angle.sx * this.point3D.z.position;
			var xz = tv.angle.sx * y  + tv.angle.cx * this.point3D.z.position;
			var yz = tv.angle.cy * xz - tv.angle.sy * x;
			var yx = tv.angle.sy * xz + tv.angle.cy * x;
			/* ==== 2D transform ==== */
			var scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
			x = yx * scale;
			y = xy * scale;
			var w = Math.round(Math.max(0, this.point3D.w * scale * this.point3D.sw));
			var h = Math.round(Math.max(0, this.point3D.h * scale * this.point3D.sh));
			/* ==== HTML rendering ==== */
			var o    = this.style;
			o.left   = Math.round(x + tv.screen.w - w * .5) + 'px';
			o.top    = Math.round(y + tv.screen.h - h * .5) + 'px';
			o.width  = w + 'px';
			o.height = h + 'px';
			o.zIndex = 10000 + Math.round(scale * 1000);
		}
	},

	/* ==== init script ==== */
	init : function (structure, FL, mouseZ, rx, ry) {
		this.screen.obj = document.getElementById('screen');
		this.screen.obj.onselectstart = function () { return false; }
		this.screen.obj.ondrag        = function () { return false; }
		this.mouseZ = mouseZ;
		this.camera.focalLength = FL;
		this.angle.rx = rx;
		this.angle.ry = ry;
		/* ==== create objects ==== */
		var i = 0, o;
		while( o = structure[i++] )
			this.create3DHTML(o.img, o.x, o.y, o.z, o.sw, o.sh);
		/* ==== start script ==== */
		this.resize();
		mouse.y = this.screen.y + this.screen.h;
		mouse.x = this.screen.x + this.screen.w;
		/* ==== loop ==== */
		setInterval(tv.run, 16);
		setInterval(tv.dFPS, 1000);
	},

	/* ==== resize window ==== */
	resize : function () {
		var o = tv.screen.obj;
		if (o) {
			tv.screen.w = o.offsetWidth / 2;
			tv.screen.h = o.offsetHeight / 2;
			for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent) {
				tv.screen.x += o.offsetLeft;
				tv.screen.y += o.offsetTop;
			}
		}
	},

	/* ==== main loop ==== */
	run : function () {
		tv.fps++;
		/* ==== motion ease ==== */
		tv.angle.x.move(-(mouse.y - tv.screen.h - tv.screen.y) * tv.angle.rx, .1);
		tv.angle.y.move( (mouse.x - tv.screen.w - tv.screen.x) * tv.angle.ry, .1);
		tv.camera.x.move(tv.camera.x.target, .025);
		tv.camera.y.move(tv.camera.y.target, .025);
		/* ==== angles sin and cos ==== */
		tv.angle.cx = Math.cos(tv.angle.x.position);
		tv.angle.sx = Math.sin(tv.angle.x.position);
		tv.angle.cy = Math.cos(tv.angle.y.position);
		tv.angle.sy = Math.sin(tv.angle.y.position);
		/* ==== loop through images ==== */
		var i = 0, o;
		while( o = tv.O[i++] ) o.animate();
	},

	/* ==== trace frames per seconds ==== */
	dFPS : function () {
		document.getElementById('FPS').innerHTML = tv.fps + ' FPS';
		tv.fps = 0;
	}
}

/* ==== global mouse position ==== */
var mouse = {
	x : 0,
	y : 0
}
document.onmousemove = function(e) {
	if (window.event) e = window.event;
	mouse.x = e.clientX;
	mouse.y = e.clientY;
	return false;
}

/* ==== starting script ==== */
onload = function() {
	onresize = tv.resize;
	/* ==== build grid ==== */
	var img = document.getElementById('bankImages').getElementsByTagName('img');
	var structure = [];
	for (var i = -300; i <= 300; i += 120)
		for (var j = -300; j <= 300; j += 120)
			structure.push({ img:img[0], x:i, y:j, z:0, sw:.5, sh:.5 });
	/* ==== let's go ==== */
	tv.init(structure, 350, -200, .005, .0025);
}

</script>
</head>

<body>

<div id="screen"></div>

<div id="bankImages">
	<img alt="" src="rouxts2.png">
</div>
<div id="FPS"></div>

</body>
</html>


Resource Images :

../images/rouxts2.png




Resource music/sound :

../sound/djpavane.mid

All sounds and images are credited to the respective author(s).