follow


Direct Link

Source code

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>follow - Interactive DHTML art-demos</title>
<meta name="Author" content="Gerard Ferrandez at http://www.dhteumeuleu.com">
<meta http-equiv="imagetoolbar" content="no">
<style type="text/css">
html {
overflow: hidden;
}
body {
margin:0;
padding:0;
background:#000;
}
#screen {
position: absolute;
width: 100%;
height: 100%;
}
</style>
<script type="text/javascript">
//=======================================================================
// script: Gerard Ferrandez - Ge-1-doot - July 2000 / February 2002
// http://www.dhteumeuleu.com
// ======================================================================
var object = new Array();
var sp = 4;
var rs = 2;
var N = 0;
var xm = 0;
var ym = 0;
document.onmousemove = function(e){
if (window.event) e = window.event;
xm = (e.x || e.clientX);
ym = (e.y || e.clientY);
}
function CObj(parent, img, cx, cy){
var obj = document.createElement("img");
obj.src = img.src;
this.css = obj.style;
this.css.position = "absolute";
this.css.left = "-1000px";
this.css.zIndex = 1000 - N;
document.getElementById("screen").appendChild(obj);
this.OmW = img.width * 0.5;
this.OmH = img.height * 0.5;
this.ddx = 0;
this.ddy = 0;
this.PX = 0;
this.PY = 0;
this.x = 0;
this.y = 0;
this.x0 = 0;
this.y0 = 0;
this.cx = cx;
this.cy = cy;
this.parent = parent;
}
CObj.prototype.run = function () {
if (!this.parent) {
this.x0 = xm;
this.y0 = ym;
} else {
this.x0 = this.parent.x;
this.y0 = this.parent.y;
}
this.x = this.PX += (this.ddx += ((this.x0 - this.PX - this.ddx) + this.cx) / rs) / sp;
this.y = this.PY += (this.ddy += ((this.y0 - this.PY - this.ddy) + this.cy) / rs) / sp;
this.css.left = Math.round(this.x - this.OmW) + 'px';
this.css.top = Math.round(this.y - this.OmH) + 'px';
}
onload = function() {
xm = document.getElementById("screen").offsetWidth * 0.5;
ym = document.getElementById("screen").offsetHeight * 0.5;
var k = 180 / Math.PI, OO, o;
object[N++] = OO = new CObj(null, document.getElementById("I1"), 0, 0);
for(var i=0;i<360;i+=60){
var O = OO;
for(var j=10;j<35;j+=1){
var x = Math.cos((i+10*j)/k)*j;
var y = Math.sin((i+10*j)/k)*j;
object[N++] = o = new CObj(O , document.getElementById("I1"), x, y);
O = o;
}
}
setInterval(function() {
for (var i = 0; i < N; i++) object[i].run();
}, 16);
}
</script>
</head>
<body>
<div id="screen"></div>
<img id="I1" src="../images/sphereT2a.gif" style="left:-10000px;position:absolute">
</body>
</html>

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License

Creative Commons License

Except where otherwise noted, all Javascript code on this site is licensed under a Creative Commons License.